Games of Jobs π²
Creating transformative experiences through responsive product design, game development, UX research, and fundraising.

About
In collaboration with MEGA Generation's founder, Alexandr Isenco, I embarked on a unique journey to ideate a career-oriented board game for youngsters. Our shared vision was to co-design a product amalgamating user insights and requirements.
Origin: Prototype 'Hire Me'




The prototype, named 'Hire Me', was conceived as our blueprint to navigate the realms of gaming aesthetics, dynamics, and feasibilities. This collaboration with Alexandr was a natural progression to our prior project, 'Operation P.E.A.C.E.', an educational game addressing social issues, backed by the US Government πΊπΈ
Validation & Fundraising

Our novel approach involved manifesting 'Hire Me' physically, allowing a tangible exploration of its aesthetics and game dynamics to validate its potential. The fund-raising phase steered us towards a grant opportunity from the Institute for War & Peace Reporting (IWPR). After a careful proposal submission, we secured a grant of 36,395 British pounds, validating the potential and receptiveness to our project idea.
Testing Workshop




After raising funds, we ventured into recruiting a driven team of 'champions' for our game project. We reached out to high school students across cities, organizing game test drives, inspecting the design, its applicability, desirability, and inherent educational value.
The workshop was a medley of:

Real-time feedback
Encouraging in-depth discussions and suggestions during test plays

Evaluation forms
Soliciting structured feedback upon game testing completion

Video interviews
Personal insights from participants, fostering deeper understanding and refinements
Analysis Workshop
Subsequent to the testing phase, a comprehensive analysis workshop was held, which included:

Affinity diagramming
Classifying feedback into categories of game design, components, and educational attributes

User journey mapping
Understanding users' positive interactions, pain points, and mental models, emphasising areas of improvement
The Outcome: Games of Jobs π²




With pooled insights and iterative refinement, 'Hire Me' evolved into Games of Jobs π² exhibiting a simplified, visually enhanced design, with moderated game rules and instructions.
Today, we continue our mission to inspire through Games of Jobs π², as we present it to high school students across Moldova. View game components, rules and instructions: